This postgraduate Games Design course has been developed to provide part-time students the opportunity, support and guidance to fully explore the activity of designing and developing games of all types. What is particularly unique is that this MA Games Design is delivered entirely via the Internet using readily available online tools and proprietary applications. It is completely distance learning and there is no requirement for on-campus attendance.
The course team offers a rich mix of staff with current industry experience as well as practiced academic staff with significant experience in postgraduate delivery and academic research. The course seeks to encourage the inquiry into generally accepted ‘game design practice’ and strive to push the boundaries of what is achievable in this young discipline. Students are engaged through a wide ranging programme of stimulating lectures and tutorials to develop their knowledge and skills in the design of games.
Applicants must demonstrate achievement of any one of the following:
Receipt of a 2.2 degree, or higher from a British university
A high level of achievement in undergraduate studies at a university elsewhere (e.g. for North American students a minimum overall GPA of 3.3 on a 4.0 scale)
Professional experience in the field or a related field in their home country Part of the application procedures for entry to the course is to establish -through a written personal statement -why candidates want to do the course, and how this relates to their personal and career development plans.
International Students are required to show competence in written and spoken English in addition to meeting the course entry requirements: International English Language Testing Service (IELTS) - minimum 6.5
Games Design and e-Learning
This is a 40 Credit module introducing core ideas to games design and developing student’s e-learning practice.
Issues and Methodologies for Games Design
This is a 40 Credit module that looks at the practicalities and pressures surrounding the development of games. This module also presents practical methodologies for developing and presenting game ideas.
Dissertation Project Research 1 and 2
This is a two stage 40 credit module that supports students in planning a sustained investigation into their own research area and to develop the body of work that will support their final dissertation/project work
Dissertation Project Research 3 and Evaluation
This is a two stage 40 credit module that takes the research and development work from the previous modules and to focus that work on an outcome that links to the students identified focus. The evaluation stage allows students opportunity for revision before entering their final submission stage.
This is a 20 credit module that is the culmination of the students work upon the course. It can take a variety of forms and does not necessarily have to be a written piece of work. The work presented might represent a single topic of study or several interrelated studies. The nature of the work might be written, visual, interactive media or a combination of all. The exact nature of the submission is developed in negotiation with staff throughout the preceding study. The final outcome will be a unique and personal piece that presents the students specialist work in the field of games design.
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